So the only one I'm still worried about is #1 and it's fairly important. Hopefully I was clear enough, but I will clarify or expand if needed.ĮDIT: I actually just came up with solutions to problems 3 & 4, and 2 I can deal with if it can't work. Is there a way to use an anvil's rename feature to change the name that shows up in the inventory? Or is there an easier way to do this? Give an aircraft your personal look Many upgrades. Upgrade slots, fuel, banner, dye, rocket booster and storage. a boat, a handful of items has been added to make crafting aircraft feel more like actually assembling something. A certain field is different in two instances, so they can't stack together, but they can stack with other items, based on conditions.Ĥ. Since aircraft are generally more complex than, e.g. Is there any way to control what stacks? If two items share the same ID, can there be a way to control whether they stack together or not? i.e. (This one isn't as important, but it would make my life easier)ģ. Allow either sticks or logs when crafting a diamond pickaxe, but only use one recipe. Is it possible to allow for more than one item to be used in a single space in a single crafting recipe. Send each diamond and each stick to a diamond pickaxe that's being crafted.Ģ. Designed of course for survival, of course. If you find a conflict with another mod, please let me know and I will look into it. Works in SSP and SMP (install on both client and server, of course). The inventory is opened and closed by pressing E ( on the Xbox 360 & Xbox One, on the PlayStation 3, PlayStation Vita and PlayStation 4, on the Wii U & Nintendo. Legacy 1.7.10 No need for crafting tables, you now have a 3x3 crafting area right in your inventory. The player's skin is also displayed here. From this screen a player can equip armor, craft items on a 2×2 grid, and equip tools, blocks, and items. When crafting, is it possible to send the actual instance of the block or item used on the crafting table to the item being crafted. The inventory is the pop-up menu that the player uses to manage items they carry. I have an idea for what I want to be able to do, but I want to clear some things up before I get into the real meat of things.ġ. Ok, so the mod I'm making is a little non-standard and basically allows multiple blocks to exist, while only taking up one ID (with some limitations of course).
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